This text file is intended for studying and creating custom levels in PvZ Cookie Run Kingdom.
NameLevel - name of your level
Background - bg of your level
{
	Background Codes:
	fod_bg - Field of Dream Background
	fod_dark_bg - Choco Werehound Brute's Base
	front_lawn_bg - Front Lawn
	custom_bg - Custom Lawn from picture file
	Wrong name - Placeholder BG
}
For a Custom Lawn, you need to change the lawn itself through various graphic editors, which corresponds to a certain level.

Music - music of your level
{
	Music Codes:
	fod_music - Field of Dream theme
	grasswalk - Front Lawn theme
	ultimate_battle - Ultimate Battle theme
	custom_music - Custom Music from audio file
	Wrong name - Placeholder Music
}
For Custom Music, you need to change the ogg file to music corresponding to a certain level.

SunLevel - the number of suns at the beginning of the level
Waves - waves for level
SpawnPoint - this parameter shows how many points it will add to a certain enemy.
UnlimitedSpawn - Makes a level with unlimited enemy spawn
HasMowers - The function is responsible for the presence of lawn mowers on the level
SpawnSun - The function is responsible for the appearance of suns at the level of
HasShovel - The function is responsible for the presence of the shovel on the level
LoLMode - Locked and Loaded mode in level
LoLPlants - List of plants for Locked and Loaded (It is necessary to prescribe the number of plants that LoLSeedsCount has)
{
	Plant Code:
	peashooter - Peashooter
	sunflower - Sunflower
	cherry_bomb - Cherry Bomb
	wallnut - Wall-nut
	potatomine - Potato Mine
	lightreed - Lightning Reed
	healmint - Healing Mint
	repeater - Repeater
}
Enemies - list of enemies
{
	Enemy Codes:
	tutorial - Zombie
	tutorial_armor1 - Conehead Zombie
	tutorial_armor2 - Buckethead Zombie
	cakehound - Cake Hound
	choco_cakehound - Choco Cake Hound
	cakewolf - Cake Wolf
	wood - Squirroll Wood
	cakebomber - Choco Bomber Hound
	hog - Choco Roll Hog
}
SizeEnemy - (example: 1.5)
MultHP - (example: 1.5)
PlacementPlants - Placing plants on the lawn
{
	PlantType - Plant Type
	{
		Plant Code:
		peashooter - Peashooter
		sunflower - Sunflower
		cherry_bomb - Cherry Bomb
		wallnut - Wall-nut
		potatomine - Potato Mine
		lightreed - Lightning Reed
		healmint - Healing Mint
		repeater - Repeater
		cuberry - Cuberry
	}
	mX - Plant Position X
	mY - Plant Position Y
	IsDanger - the parameter marks whether the plant is dangerous
}
PlacementGridItems - Placing grid items on the lawn
{
	GridItem - Grid Item Type
	{
		Grid Item Code:
		machine - Lever
		mould - Mould
	}
	mX - Grid Item Position X
	mY - Grid Item Position Y
}
Events - events that occur on the level
{
	WaveCount - Counter of the wave in which the event should occur
	EventName - Event Name
	{
		Event Name Code:
		worms - spawn worms
		dark - It's getting dark, but a flashlight helps you to level up
		buro_plush - spawn plush buro
	}
	mX - Worm Position X and Plush Buro's Fall Position X
	mY - Plush Buro's Fall Position Y
}
To play these levels by other people, rename them to level.json.